Here’s how to master Rocket League on Switch
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Is Rocket League still welcoming to new and casual players?
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So, seeing as skill-based matchmaking takes a lot of the fun out of playing solo, the streamer states a change may be in the works. Though, it.
This week Rocket League gets a new “Language Ban” system that automatically bans players from online matches after they’re reported for using certain words in chat. The developers at Psyonix have come up with an initial list of over 20 words and variants. As you’d expect, Psyonix declined to make this list public , but did say it includes racial slurs. The list will evolve over time to include words and phrases from multiple languages.
Here’s how it works:. These bans will typically start at 24 hours, then escalate to 72 hours, one week, and finally, a permanent ban. What this means is there are some words that, if seen in a report, will result in an immediate ban of the reported player. There are other words with a higher tolerance. These can be seen in several reports all tied to the same reported player before a ban is triggered. It’s worth noting Rocket League’s appeal system for bans applies to these reports.
Rocket League has a whopping 34 million players, so it’s no surprise to learn the developers receive thousands of reports every day. The majority of these reports, Psyonix said, are about in-game abuse and harassment, typically in the form of abusive language. Rocket League players already have player mute and report systems you can access from the in-game menu mid-match.
Rocket League Gets More Ban Levels to Improve Competitive Matchmaking
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Rocket League is a vehicular soccer video game developed and published by Psyonix. Interactive Entertainment taking over those duties by the end of Versions for macOS and Linux were also released in , but support for their online services were dropped in In Summer , Psyonix plans to transition the game from a premium game to a free-to-play model.
Described as “soccer, but with rocket-powered cars”, Rocket League has up to eight players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent’s goal and score points over the course of a match. The game includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between all versions. Later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball.
Battle-Cars received mixed reviews and was not a success, but gained a loyal fan base. Psyonix continued to support themselves through contract development work for other studios while looking to develop a sequel. Psyonix began formal development of Rocket League around , refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars , and engaged in both social media and promotions, including offering the game for free for PlayStation Plus members on release, to market the game.
Rocket League was praised for its gameplay improvements over Battle-Cars , as well as its graphics and overall presentation, although some criticism was directed towards the game’s physics engine. The game earned a number of industry awards, and saw over 10 million sales and 40 million players by the beginning of
CS:GO’s matchmaking has been broken for years
Better still, since the multiplayer smash sensation supports cross-platform play between Xbox One, PC and Switch, there will be a huge pool of players to test your rocket-powered punting skills against. Of course, cross-platform play presents its own challenges — not least that PC players will have had a huge head start of two and a half years in which to practise.
Nintendo newcomer? Welcome to Rocket League.
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Our first team laid the foundation for long term growth. How to Get the Ride or Die Achievement. Overwatch is a vibrant team-based shooter set on a near-future earth. The gameplay of Rocket League is almost same as that of its predecessor’s gameplay. Let’s Play Index is a YouTube channel Let’s Play database dedicated to organizing video game-related content from channels both big and small.
Welcome back to our Best Rocket League Car Designs theme, today we are going to cover the new battle car Sentinel, which are dropped into the game along with the Vindicator Crate. Rocket boosts are a customization option in Rocket League. Use Bakkesmod, it’s way better than AlphaConsole. A fully customizable mod aimed at improving your Rocket League mechanics.
EA’s new $30 online-only game: An uphill slog in a free-to-play world
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We have sent you an e-mail to enable you to verify your email address. Please read and follow the instructions provided to complete this process. In order to be more efficient in your search, in what forum do you want to search? Log in. Thread: Why does it take so long to find a match? Why does it take so long to find a match? I just came back to this game after being away for a few months and the matchmaking times are abysmal.
It takes upwards of 7 minutes to find a game, and that’s in the ‘very high’ population match types. That’s a lot of waiting. Friggin Rocket League works better. Reply Share this post. Apparently I can’t edit my OP
Rocket League: Software updates (latest: Ver. 1.79)
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pancakerz said: after being away for a few months and the matchmaking times are abysmal. It takes upwards of 7 minutes to find a game, and that’s in the ‘very high’ population match types. Friggin Rocket League works better.
The happiness of our players will always drive us to grow and influence the decisions we make in Rocket League, which is why I want to directly address the recent issues with our servers, matchmaking delays, and our PsyNet backend. In regards to both backend PsyNet issues, and game server performance, we agree that the server outages and recent lengthy matchmaking times are totally unacceptable.
While our player population continues to grow at a healthy pace, we need to do a better job at scaling up our systems and internal processes to handle this kind of growth. We are growing so fast, both as a company and as a game, that we are racing to fill new positions on our Online Services team that’s the group at Psyonix that builds and maintains our backend systems — which makes this a good time to mention our Careers page , for those of you who want to come work on Rocket League with us.
We are effectively becoming an Online Service company, as Rocket League is primarily an online game, and we continue to grow in size and scope. Issues with the PsyNet database started spiking around the same time we had a free weekend on Xbox One last month. Further complicating the problem has been outages and performance problems within the Google Cloud infrastructure, which we use to power PsyNet.
Some of our downtime has resulted from unexpected slowdowns on database operations that led to a death spiral, but ultimately do not appear to have been caused by our own usage or overhead.